
They’ll have one player crank a lever that moves a platform another player is standing on, for example. A lot of co-op games depend on the same tricks. Jumping and running is more precise here than it is in many games dedicated solely to that sort of experience.īut it’s all of those puzzles that make It Takes Two special. First off, I’m surprised by just how good the 3D platforming feels. Wink.You’ll be spending most of your time platforming and puzzle-solving together. I imagine a final scene showing the daughter smiling at her dolls and putting them away for good, saying she doesn’t need them any longer. All signs point to It Takes Two ending with the parents rekindling their love for one another, rejoining their full-size bodies and telling their daughter they’re staying together. In a media presentation for It Takes Two, creator Josef Fares drove home the message that this game is a romantic comedy, which doesn’t bode well for the cheese-intolerant among us.

Hazelight specializes in creating cooperative experiences, and It Takes Two is a fantastic showcase of the studio’s expertise with this format. Even just wandering around the environments is entertaining, as the characters handle well and they’re truly adorable, especially when running. In doll size, the world is massive and packed with puzzles that feel both clever and intuitive, requiring constant communication between players. In either format it’s split-screen, and this serves the experience well, allowing players to explore individually without worrying about stretching the display to contain both avatars. It Takes Two is a two-player, co-op-only adventure, and it can be played locally or online. However, in terms of gameplay, it gets a lot of things right. At one point, he gestures toward the couple’s overgrown greenhouse and says with self-righteous excitement, “That is what happens when you abandon your passion.”Īfter that line in my notes, I wrote, “wow yikes ugh.” This remains an accurate and comprehensive summary of my feelings regarding the narrative heart of It Takes Two. The Book of Love acts as the couple’s guide when they’re doll-sized, brandishing pages that read things like, “Fix your relationship” and “Collaboration” to introduce new levels. They wake up in miniature form and have to work together to find their way back to their bodies. You can’t just give up.” She begins to cry and her tears magically trap her parents inside the dolls. Later, the daughter opens a literal Book of Love and says out loud to the figurines, “Look, it says here love is work, see? You have to work on it. She’s holding two handmade dolls of her parents, and she makes them apologize to each other and kiss. It Takes Two begins with a husband and wife arguing in their front yard, and as they mention the word “divorce,” the scene pans to their daughter watching sadly from the upstairs window.
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Update your settings here, then reload the page to see it. This content is not available due to your privacy preferences. The result is a perverse combination of Blink-182’s “Stay Together for the Kids” and Puss in Boots, surrounded by an otherwise entertaining platforming world. The first few levels of It Takes Two are littered with shallow platitudes about fixing a toxic relationship for the sake of maintaining a nuclear family, and if that weren’t distressing enough, these ideas are presented by a talking Book of Love with a cartoon face and an outrageous Spanish accent. It tells a heavy-handed story about two parents breaking the news of their divorce to their young daughter - but that’s not the uneasy part.

On the other hand, It Takes Two is uncomfortably cheesy.

It’s a split-screen co-op adventure, and I’ve had a lot of fun playing it online with my colleague Devindra Hardawar. On one hand, it’s an adorable platformer featuring intuitive spatial puzzles and super-sized domestic environments, with a vibe reminiscent of Honey I Shrunk the Kids or The Pagemaster.

I’m conflicted about It Takes Two, the new game from Brothers: A Tale of Two Sons and A Way Out studio Hazelight.
